Tuesday, November 29, 2011

Discover How to Get Free Facebook Credits 2012 Method

Discover How to Get Free Facebook Credits 2012 Method

Facebook is on a roll with world domination. Not only a popular social networking site, it’s also a game addict’s heaven. Mafia Wars, Farmville, It Girl—it seems Facebook has a game for almost every demographic. The fun never stops when you’re playing games, unless your purchasing power has hit bottom.
Part of the allure of Facebook games is the useful and decorative virtual goods available to players in exchange for virtual money. The virtual money is called Facebook Credits, which you buy with real money. It’s easy to get Facebook credits; the standard way is to pay for them with credit card, PayPal, Western Union or other payment methods.

In early 2011, Facebook provided an even easier way to earn free Facebook Credits: by watching Facebook-sponsored branded videos. Other ways have cropped up since then. You can complete tasks, buy actual goods or complete surveys for free Facebook credits 2012. You can also play other games to get credits that you can use in your favorite game. Depending on the type of game, the amount of free Facebook credits 2012 can be low (one credit) or high (120 credits and up).

How to Buy Facebook Credits
These are standard ways of getting Facebook credits, by using real money through credit/debit card, PayPal or other methods.

Account Settings. To check your balance or to buy Facebook credits for later use, log in to Facebook, then go to Account Settings. Click the Payments tab. Click the “Buy More” link next to “Credits Balance”.

Facebook Games Panel. The Facebook games panel displays you balance. To get there, launch an application. If you play Farmville for example, click on the Farmville icon in the home page. The games panel is shown on the right hand side of your screen. You can buy credits by clicking the “Get More” link. Here’s the step by step process:

1. Log in to Facebook.
2. Go to an application or game that allows Facebook credits.
3. Click the button with the Facebook credits logo on it.
4. When the “Buy Now?” window appears, select a payment method: PayPal, credit/debit card or mobile phone.
5. Click “Continue.”
6. When the payment Information window opens, enter your information.
7. Click “Complete Purchase.”

How to Get Free Facebook Credits 2012
Ever heard of the kid who racked up thousands of dollars using his mom’s credit card for Facebook games? As you can see, the standard way of getting Facebook credits is super easy, but it can cost you a lot of money. Virtual goods are covetable and useful, but they can be very expensive. They’re usually not available for coins either. That’s how Facebook lures you into dropping real cash for virtual goods.

[Read our Article how to get free Facebook Credits for more info]

Let’s face it. Freebies are great, but they are usually hard to find. And when you do find them, there’s almost always a catch. Free Facebook credits 2012 are no exception. We’ve listed some methods of getting free Facebook credits 2012, but note that they may still require you to buy things.

Go to www.facebook.com/credits and click on the link “special promotions”. You’ll see a pop-up window with instructions on how to get free Facebook credits 2012. Current participating vendors are PicaJet FX, Serenata Flowers, Rebtel, Australian Jade and CrowdFlower.
Bing Rewards. By using the Bing search engine to shop for products, you get rewards in free Facebook credits or other ways.
Sign up for AppDog. AppDog is a service that allows you to download apps to your Android phone or iPhone. 10 bones = 1 Facebook credit.
Sign up for iFeelGoods. iFeelGoods is a website that pays you Facebook credits for buying certain products online and for subscribing to newsletters.
Log in to Facebook and like the Facebook Credits Page. You won’t get instant credits, but you’ll get updates about special offers and promotions.
More Ways to Get Free Facebook Credits 2012
Gift Cards for free Facebook Credits 2012. A current Facebook promotion involves exchanging gift cards for Facebook Credits using Plastic Jungle. Plastic Jungle is a gift card exchange application on Facebook. It’s a great way to turn forgotten gift cards into something you can use on Facebook games. Here’s how it works: Go to Plastic Jungle on Facebook.

Enter your gift card information, then use the prepaid label provided to mail it in. Once received and verified, your credits will be added to your account. Plastic Jungle pays out up to 92% of a gift card’s balance and you get 10 Facebook Credits for every dollar in trade-in value. For example, a $100 Target gift card earns you 920 free Facebook credits 2012.

Sunday, November 20, 2011

PayPal’s Send Money App, and Why Facebook Never Built P2P Credits Payments

PayPal’s Send Money App, and Why Facebook Never Built P2P Credits Payments

PayPal relaunched a that some news outlets are misinterpreting as a partnership between the two companies. I’ve confirmed with Facebook that it’s not. It’s just a standard application on the platform, and Facebook couldn’t really do anything to stop PayPal. But why hasn’t Facebook built its own way for friends to send money to each other using its virtual currency Credits? Because of significant fraud risks and its focus on making Credits work better for virtual goods purchases where it earns 30%.

The first incarnation of Send Money was . It lets you pay friends through a credit card or your PayPal account. What’s new is that you can now also opt to include a digital greeting card, good for sending money on birthdays and other holidays. The only Facebook data the app needs is your friend list, and even then you still have to hunt down a payment recipient’s email address before you can transfer funds. Send Money doesn’t integrate with Facebook’s own payment system, it doesn’t require any secret

data or APIs, and I’ve heard it wasn’t even built inside PayPal.

Facebook has its own payment system that lets users receive its virtual currency Credits in exchange for money paid through credit cards, PayPal, and other means. Users spend the Credits in social games for power-ups or extended game time, and the developers redeem these Credits for 70% of their worth while Facebook keeps its 30% tax.

The primary reason Credits can only be spent in games and apps, not sent to other users, is fraud. There are several ways for users to earn Credits instead of paying for them, such as completing on-site offers, or making off-site purchases that are incentivized with Credits rewards through companies like . If users could transfer Credits to someone else, the occupation of “Credits Miner” would emerge. These people would earn Credits any way they could and sell them to others for more than they cost to earn but less than Facebook sells them for. This would essentially create a secondary market for Credits and undermine Facebook’s ability to make money on them.

P2P Credits transfers would also make users a more lucrative target for hackers. Someone could steal your account info and dump your existing balance of Credits into their own account, or even buy more Credits in your name and send them to themselves. When Facebook originally developed Credits, it correctly determined that it could significantly reduce its risk of fraud by disallowing P2P transfers.

The other main reason there’s no Credits P2P payments is because it not Facebook’s focus, due to a mix of developer ecosystem politics, long-term monetization, and Facebook’s lean startup style. Facebook and PayPal are close. They’re strategic partners, with PayPal helping the social network process Credits purchases, and PayPal’s founder Peter Thiel is an early investor and advisor to Facebook. Moving into P2P payments could upset this partnership, and lead PayPal to remove itself as a Credits purchasing method.

To be competitive, Facebook would only be able to take a few percent on transactions, and still it wouldn’t have the base of merchants PayPal cultivated through eBay. Instead, Facebook is focusing on Credits as its platform’s mandatory virtual goods payment processor for developers, where it earns its juicy 30% cut. That business is growing thanks to gaming giants like Zynga, so there’s no need to move into a risky sector such as P2P payments that’s outside its core competencies and dominated by incumbents.

Facebook is still a relatively small company. It needs its Credits team optimizing payment flows and fostering partnerships to milk the virtual goods market. It also needs to make Credits as a better payments processor for apps, through which more content companies are selling digital media like film rentals.

Right now, Facebook simply doesn’t have the resources to divert attention to P2P payments, and there’s no indication that such a need isn’t already being met off-site by PayPal, even if the Send Money app didn’t exist. One day that could change, especially if social ecommerce takes off and it allows Credits to be used to purchase physical goods from approved merchants. For now, Facebook is making the same smart choice about P2P payments as it made about virtual gifts, social games, music, and brand management — leave it to third-parties and concentrate on improving its core infrastructure.

The most effective way for developers to generate revenue in games and apps on Facebook

The most effective way for developers to generate revenue in games and apps on Facebook

Facebook Credits is a payment system that offers a safe, easy and fast way to pay for digital and virtual goods in games and apps across Facebook.

Facebook users trust the Facebook brand and feel comfortable storing their payment information with Facebook and buying with their Facebook credentials.
Facebook Credits is avaialable internationally and supports 80+ payment methods in 50+ countries around the world and we continue to actively expand our footprint.
Finally Facebook credits provides a consistent way for users to buy on Facebook across mobile, desktop, games as well as non-game apps.
Developers already building on Facebook Platform, can use the Graph API and our Dialogs to integrate with our payments APIs and get the integration up and running quickly. This enables developers to focus on building their Apps and let us take care of all payments overhead!

Credits Payment Flows

Facebook offers two different payment flows for developers:

Credits as a Payment Method

This flow enables you to use Facebook Credits as a payment platform where you can charge users directly for items in your app (including your own in-app currency).

Credits as a Currency

This flow enables you to use Facebook Credits as an in-app currency (instead of having to manage your own in-app currency) where users will see and directly access their Credits balance.

Credits as a Payment Method

Facebook offers a payments platform that enables developers to leverage our payments services to charge their users on Apps on Facebook as well as their Mobile web Applications.

You can use Facebook Credits as a payments platform to buy in game virtual currency for your app or game. The user experience looks like below. A user places an order by clicking a button in the application.

Wednesday, November 16, 2011

Facebook Credits - getOrders call for refunds/chargebacks

Facebook Credits - getOrders call for refunds/chargebacks

I am using the Get Orders call for our app as specified in: developers.facebook.com/docs/creditsapi/

It all works fine when I set the status=settled, but if I set the status to reserved or refunded, then I get no results. This is even over a period where I know we had refunds/chargebacks.

This works:

But this never returns anything:

Has anyone else had any luck with this API call? Are my expectations wrong

How to Get 15$ in Free Facebook Credits

How to Get 15$ in Free Facebook Credits

This is not a cheat ,Hack or even a Trick of some sort. In the best case scenario it is much more a thing that already thousands of people know and practice , so i thought i share this with you.The Website i talk about is

This website is truly amazing and allow us users to generate points by completing FREE Surveys. These Points can be redeemed for almost everything

Monday, November 7, 2011

How do i get facebook credits for free

How do i get facebook credits for free

If you have an iPhone, iPad, iPod Touch or Android mobile device, you can get free Facebook Credits awarded when you download mobile apps - EVEN FOR FREE APP DOWNLOADS - through AppDog. It works for users worldwide.

I would suggest you be suspicious of others that say they offer free FB Credits. Facebook is only partnererd with a few companies - AppDog being one of them

The best way to VERIFY AppDog (or anyone else) is a legitimate Facebook partner, is by going to the official Facebook Credits page to see if they are mentioned as a Facebook partner. Here is where AppDog is cited:


No forms to fill out, or tool bars to download - they do not even ask you for any personal information. You just need to sign in via your Facebook account (so they can deposit your Facebook Credits automatically), and allow them permission to identify your Apple or Android device. Each free (or paid) app download guarantees you Facebook Credits.

You need to be on your mobile device to use AppDog - just google 'appdog' or go to 'm.appdog.com' from your mobile device browser to get started.

You will see hundreds of apps that you can download - many free - and the amount of Facebook Credits you will be awarded for each.

I am personally getting free FB Credits from them every few days and have received over 200 FB Credits for free so far.

You can get your FB Credits anytime you are on your mobile device (i.e. you do not need to be within a game) and it works for users worldwide.

Wednesday, November 2, 2011

Who’s Really Slaying The Free Facebook Credits Scams

Who’s Really Slaying The Free Facebook Credits Scams

Scams promising free Facebook Credits still exist, but they’re withering on the vine.
We just deleted a message about free Credits that showed on AllFacebook’s page on Facebook today; after copying the text of the offer, we deleted it and did some keyword searching.
It looks like Facebook users have learned to recognize that promises of free Facebook Credits contain malware or spam — fewer people click on these posts, which helps slow down their spread as much as the social network’s own defense systems do.
People have gotten the message that there’s really no such thing as free Facebook Credits — either you earn them in a game as a bonus (or earn them through an incentive program), you purchase them, or someone you already know gives you a gift.
Here’s how we know this: the posts going up on the site about Credits are sparse, yet the web addresses in these postings don’t trigger Facebook’s systems for blocking malicious URLs. We clicked through to three different sites with the usual malware marketing surveys.
We’re not saying the social network’s systems are weak in any way, but rather that users have gotten smarter. They know not to click, and that keeps the scams from spreading.
Readers, when was the last time you saw a free Facebook Credits offer show up in your news feed?

Monday, October 31, 2011

Facebook wants Credits to grow up and leave the house

Facebook wants Credits to grow up and leave the house

Facebook Inc. wants to know if Facebook Credits can establish itself as the Internet’s currency.

To test that notion, the social network says that for the first time it will enable web sites to process payments for virtual and digital goods using Facebook Credits. Just as it does on Facebook.com, the social network is taking a 30% cut of Facebook Credit transactions.

One site taking part in the test is RealNetwork’s Gamehouse.com, which sells virtual goods for the game Collapse! Blast. Offering consumers the option to use Facebook Credits to pay makes sense because that's how they're used to paying while playing games on Facebook, says Matt Hulett, Gamehouse.com president. "Facebook is the largest gaming platform in the world," he says. "Millions of those consumers who play games already have Credits balances. So why would you want to require them to pay with a different currency?"

Ensuring consumers have a consistent experience is one of the drivers of Facebook's push. “We've heard from developers that the ability to offer Facebook Credits on their own web sites would help unify their applications on and off Facebook," says a Facebook spokesman.

Consumers buy 50 Facebook Credits for $5, though consumers receive bonus Credits with bulk purchases. Retailers can also give away Facebook Credits in promotions. For instance, Shoebuy.com last year worked with e-marketing firm Ifeelgoods to give consumers 50 Facebook Credits for each purchase. Shoebuy is No. 87 in the Internet Retailer Top 500 Guide.

But until now Facebook Credits has exclusively served as a currency consumers can use to buy virtual and digital goods on more than 1,000 games and applications on the social network. While gaming has been the primary driver spurring consumers' use of Facebook Credits, the payment option is available to all developers. "We're excited to see how developers and partners will extend Credits to offer other digital goods like movies," says the spokesman. For instance, consumers can use 30 Facebook Credits to buy 48 hours of access to stream films from movie studios like Miramax Films.

Moving Credits off of Facebook represents part of a broader push by the social network to expand the virtual currency’s usage. The social network in July made Credits the only payment form accepted to process purchases of virtual goods on the social network. And last week it made Credits available as a payment option for mobile app developers.

For now the social network says it does not plan to enable consumers to purchase physical goods using Credits.

Sunday, October 30, 2011

Facebook Credits Expands to Outside Sites for the First Time

Facebook Credits Expands to Outside Sites for the First Time

A pilot is bringing Facebook Credits, the virtual currency for all games on the social network, to independent sites.
“We have begun working with a few developers to test the ability to offer Facebook Credits on websites, with the goal of helping them offer a more unified app experience to users beyond apps on Facebook,” the site states on its blog. “One early example is Collapse! Blast on Gamehouse.com.”

Upon arriving at Gamehouse.com, players with a Facebook account will find the Credits system in lieu of PayPal and credit card payments, according to an InsideSocialGames post. Facebook earns 30% from each purchase made with Credits.

“At this time, we are focused on gathering early developer feedback,” the site continues in its blog with regards to the pilot. “We will keep you posted as our tests continue. If you are interested in Facebook Credits for websites should we broaden the test, please sign up here.”

Facebook free credits

If you were to purchase 1,000 Facebook credits, you would have to pay $1,000. Scammers are promising free 1,000 or 2,000 credits if you click on the page they provide.

Using fake testimonials, they lure people into clicking on three-four consecutive pages and fill some surveys. That is the trick. They are getting paid as affiliates to have those surveys done. Indeed, at the end of the survey, there are no free points, either.

How to avoid: we know you like freebies, but don’t raise your hopes over free Internet stuff. Report the scammers to Facebook admin.

Thursday, October 27, 2011

Facebook Looking to Expand Reach of Facebook Credits

Facebook Credits is no longer solely the domain of Facebook. The once exclusive currency for Facebook is now accepted as payment on Gamehouse.com for two of their titles as part of a testing program that will see how viable Credits can be outside of the social networking giant.

Facebook Credits, which started way back in July as the exclusive form of payment, was offered as a means for Facebook to ramp up additional revenues through gaming by way of in-game currency. Those credits give Facebook a 30 percent cut of each purchase made, while ensuring that all purchases are made through the Credits system.

The new testing program is offering Facebook Credits as an alternative means of payment, should gamers want to play games on other websites. Gamehouse.com is already testing the application on two titles, Collapse Blast and Uno Boost.

The viability seems pretty good, with millions of Credits users and accounts already in play. Retailers might have to take a bit less than they're used to, but the potential for millions of customers should more than outweigh the current status-quo.

Facebook notes that the new test is aimed at creating a “more unified app experience.” They also say that they are currently “focused on gathering early developer feedback” on how well the test is going.

Facebook Working With Developers To Test Its Credits For Websites

Facebook Working With Developers To Test Its Credits For Websites

Facebook recently announced that it has started testing its Credits on other websites. The virtual currency launched earlier this year, and all Facebook game developers are now required to process payments using them.

We have begun working with a few developers to test the ability to offer Facebook Credits on websites, with the goal of helping them offer a more unified app experience to users beyond apps on Facebook. One early example is Collapse! Blast on Gamehouse.com.

At this time, we are focused on gathering early developer feedback. We will keep you posted as our tests continue. If you are interested in Facebook Credits for websites should we broaden the test, please sign up here.

If demand is high and the results of the tests are positive, Facebook Credits could become a payment option throughout the web, offering more developers the opportunity to add it to their sites. This would be a big source of revenue for the company, which currently takes 30% of the amount earned through Facebook Credits, leaving 70% for the developers.

Facebook Looking To Transform “Credits” Into A Web Currency

Recently, the Facebook Developer Blog revealed the testing of Credits on various websites with the daring objective to implement a web wide payment system, sometimes in the future.
“We have begun working with a few developers to test the ability to offer Facebook Credits on websites, with the goal of helping them offer a more unified app experience to users beyond apps on Facebook. One early example is Collapse! Blast on Gamehouse.com”, announced the Developer Blog.
First, Facebook hinted in this direction at the beginning of July, when developers were advised to use Facebook Credits. After the testing time, it is up to the users. If a sufficient number of fans are satisfied with Facebook’s virtual money and make purchases with Credits, the number one social network could expand this option to additional websites.
During the testing, users who log on to Gamehouse and play Collapse Blast or UNO Boost, find the option of Facebook Credits available. For now, Facebook’s teams responsible for the project as well as analysts, are waiting for the developers’ feedback. At the moment, Facebook asks for one third of the revenue when Credits are used on its own network.
Analysts believe that if the expansion strategy is to be successful, this fee has to be adjusted in order to give Facebook a chance against other payment systems. As the Facebook’s evolution so far seem to imply, a bold move is not so farfetched. Soon we might see a widespread of Facebook Credits through cyberspace.

Wednesday, October 26, 2011

Facebook Testing Facebook Credits on Websites

Facebook Testing Facebook Credits on Websites

Facebook announced it is expanding its Facebook credits to other websites to provide developers for a more "unified app experience to users."
The social network announced the change on its Developer Blog, stating that it is working with only a few developers in a closed, limited test. However, only one example is given, Collapse Blast!, a game at Gamehouse.com. Developers interested in the Facebook Credit testing were also given a link to sign up.

Facebook Credits Take Aim At The Rest Of Web

Facebook Credits Take Aim At The Rest Of Web

The dollar? Meh. The euro? That’s so 1995. Facebook Credits is taking aim at becoming the new universal currency. And it’s starting with the web.
Facebook announced in a post on its Developer Blog Friday that it’s testing the use of Credits on other websites:

The real push began July 1, when game developers were required to use Facebook Credits. Now, the social network is taking aim at the rest of the Internet.
Like our sibling blog Inside Facebook pointed out:
During the test, Facebook will closely monitor the demand for Credits as a payment method and the user experience of those who pay though its virtual currency. If a high enough percentage of users make purchases through Credits and feedback is positive, Facebook may expend additional resources to let more websites add Credits as a payment option.
It’s one thing for Facebook to ask for a 30 percent cut of all revenue earned via transactions on its own site, but if Credits goes from a test to a live phenomenon online, surely that fee might need revisiting in order for the service to compete effectively with other payments systems.
As for the Gamehouse test, Inside Facebook reported that users who log on to the game via Facebook and play Collapse Blast or UNO Boost will only see Credits as a payment option.
It’s possible that moving forward, Facebook Credits might be offered alongside other payment methods.
Readers, do you think Facebook Credits will fly as a currency elsewhere online?

Facebook currency takes to the web

External gaming sites begin trial of Facebook Credits

Facebook has announced a limited test of its virtual currency on external websites, with Flash-based arcades such as Gamehouse.com becoming the first to accept the web credits as payment.
The social networking site currently takes a 30 per cent cut from all transactions that use Facebook credits, which are primarily used for the buying and selling of virtual goods. Facebook users can now log in automatically through Gamehouse.com and spend credits on games such as Collapse Blast and UNO Boost.
Facebook will be looking to expand its operation and encourage online game developers to implement its business model. Digital media outlets may be included in future, with possible integration across all online and mobile platforms.
The credits method has replaced the existing PayPal and credit card options. It remains to be seen if Facebook will demand monetary exclusivity for its service.
The early trial will determine the potential success of a branded currency to attract international web developers.
Earlier this month Facebook launched a mobile app that allows users to play games such as FarmVille Express on their tablet devices.

Tuesday, October 25, 2011

Occupy Farmville? Facebook moves to make credits real currency

Forget occupying Wall Street; those protests against the nation's financial institutions might want to set their sights on Facebook instead. The social network has stepped up efforts to turn its own online currency into cold hard cash.
Facebook now requires companies with sites on the social network to only accept payment in Facebook "credits," and takes 30 percent of every transaction. With over 700 million users, the company is making a small mint in their own bank.

"That's a huge user base, so in a way you've seen Facebook develop its own economy here," says Geekwire's Todd Bishop.

Geekwire reports that for the first time the company is expanding its system of Facebook credits to an outside website, Seattle-based GameHouse, Real Networks game division.

"You can imagine it long-term being something you could even use to buy music or videos," says Bishop. Which could make it a major player in processing payments, possibly challenging Pay Pal or some major credit card companies.

Facebook has also begun selling gift cards at supermarkets and other retailers (recently spotted at a Safeway among others.) Bishop says that was a big factor in making Apple's iTunes popular and profitable.

"Because even people who may not be using it themselves could buy for someone else," Bishop says.

"This could become something that really pervades our society in a broader way if people are really as comfortable with it as Facebook and the Facebook partners say they are."

Perhaps instead of Wall Street, the next round of protests will take place in Farmville.

Game Companies Using Facebook Credits Even When They Don’t Have To

Game Companies Using Facebook Credits Even When They Don’t Have To

Facebook is now allowing its virtual currency to be used off of its social network, a feature that some game companies are finding valuable as they seek new ways to monetize their own sites.
In a blog post aimed at developers, Facebook wrote: “We have begun working with a few developers to test the ability to offer Facebook Credits on websites, with the goal of helping them offer a more unified app experience to users beyond apps on Facebook.”
One of the first partners is GameHouse, a division of Seattle-based RealNetworks. GameHouse will be using credits for both Collapse! Blast and UNO Boost on its own game network at GameHouse.com. By integrating credits, GameHouse says players will now be able to switch back and forth between Facebook and GameHouse.com, while maintaining their scores and data.
“We truly believe that every game will be social someday, whether it’s played on Facebook, Google+, or at GameHouse.com,” wrote GameHouse in a blog post.
Since users will still log in to their Facebook accounts to play the games, technically the credits will be purchased directly from Facebook. GameHouse will still have to share 30 percent of the revenue from the sale of Facebook Credits, which is the standard cut on the social network.
GameHouse is one of the first to try using Credits off of the network, but there will likely be others following.
Earlier this month, Zynga announced Project Z, its own gaming platform, which will provide a seamless game experience between Facebook and its own Web site. Despite creating a separate game network, as we wrote at the time of the announcement, Facebook’s influence will be everywhere.
Zynga will use Facebook Connect to enable game players to log in and play the games seamlessly between Facebook and Project Z, and although it declined to comment on the use of Facebook Credits, we can imagine with this trial there will be a role for them on the new platform, as well.

Facebook begins testing Facebook Credits for websites

Facebook begins testing Facebook Credits for websites

Summary: Facebook could one day offer Facebook Credits across the whole Internet. Right now, it’s testing the idea with just a handful of developers.

Facebook has started working with a few developers to test the ability of using Facebook Credits on other websites. Palo Alto says the goal of Facebook Credits for websites is to let developers offer a more unified app experience beyond Facebook apps.

Facebook is not yet sure if it will expand the test more broadly. If demand for the virtual currency is high and the user experience is deemed solid, the company could one day allow all websites to process payments for virtual goods using Facebook Credits.

There is just one early example of the new system: GameHouse’s Collapse! Blast. If you are a developer interested in Facebook Credits for websites, you can sign up at the Facebook Credits Developer Support Form by choosing the fifth category from the list.

“At this time, we are focused on gathering early developer feedback,” a Facebook spokesperson said in a statement. “We will keep you posted as our tests continue.”

In related news, Facebook has added new payment methods for Facebook Credits. Some of the recent additions include: Axeso5 (Brazil), Join Card (Taiwan, Hong Kong, Thailand), Malaysia OBT (Malaysia), MEPS FPX (Malaysia), MEPSCASH (Malaysia), PayEasy (Philippines), PaysBuy (Thailand), SafetyPay (Mexico, Costa Rica, Peru, Spain, Austria, Brazil), and WebCash (Malaysia). The social networking giant now supports over 80 payment methods in more than 50 countries around the world.

Facebook Credits launched as an alpha in May 2009. The beta stage started in February 2010 and ended with a final version in January 2011. As of July 2011, all Facebook game developers are required to only process payments through Facebook Credits. It is not (yet?) a mandatory payment option for Facebook apps. Earlier this month, Facebook Credits became available as a payment option to mobile app developers.

Facebook takes a 30 percent cut of all revenue earned through Facebook Credits, leaving developers with the remaining 70 percent. It’s not clear how much revenue the company makes from the virtual currency, but it appears to be a growing percentage of its overall revenue. It could be massive if Facebook Credits for websites takes off.

Facebook testing Credits outside of Facebook

Facebook isn’t a true PayPal competitor, but it’s taking some steps toward becoming an online payments provider outside of its Facebook properties. The social networking giant has begun testing the use of Facebook Credits on two games, Uno Boost and Collapse! Blast, both available on gaming portal GameHouse.

In the test, users of those games will have only one choice of payment option, Facebook Credits, instead of the usual GameHouse options of paying by credit card or PayPal. Players will be able to integrate their game experience of these games on both GameHouse and Facebook and pay for goods from one funding source. Facebook and GameHouse, a unit of RealNetworks, are looking to see how players react to the option, which will determine how each proceeds with Facebook Credits.

This could be a big springboard for Facebook to become a major payments player if it aggressively takes its Facebook Credits to other properties on the web. It’s already made Facebook Credits mandatory for gaming apps on Facebook as of July 1 and an option for other Facebook apps. It recently extended credits to mobile app developers who want to build HTML5 apps on its mobile platform. It was also allowing people to pay using Facebook Credits for things like Facebook Deals. If it can leverage its relationships with Facebook Connect publishers, it can offer a fast and easy payment alternative to credit cards, PayPal or other phone billing options.

Facebook would likely have to lower its cut of transactions, which is currently 30 percent for Facebook developers, if it wants to move beyond virtual goods. But if it got it down to a percentage that was competitive, say around 5 percent or so, it could build off the many Facebook users that already have Facebook Credits. Websites like GameHouse, as well as independent game developers, may stand to benefit if they can drive more transactions with the help of Facebook Credits.

As I wrote before, this could be a stepping stone to Facebook Credits becoming a larger payment service. Right now, it’s not really participating in that battle, but if it can tap its existing relationships with more than 800 million users it might be able to put together a formidable mobile payment competitor. As Erick Tseng, head of mobile products for Facebook, told the crowd at GigaOM’s Mobilize conference last month, the social networking giant is increasingly becoming a mobile company. It stands to reason that Facebook would love to see how far it can take Facebook Credits and make it into a tool that can start with online mobile transactions for virtual goods but could transition into something bigger, first with purchases of physical goods online and then, who knows, perhaps into offline transactions.

That’s a long ways off, but it’s not unheard of. PayPal is making the transition from an online payment company to one that is now poised to target point of sale transactions. Facebook obviously would need to do a whole lot of work to follow in those footsteps. And it has a lot of hurdles in becoming a major payment player: Ogilvy & Mather conducted a survey and found that Facebook was the least trusted option for mobile payments trailing Visa, MasterCard, American Express and PayPal by a wide distance.

But I wouldn’t be surprised if Facebook is eyeing this market. Mobile payments is booming now and expected to become a $670 billion market by 2015. But it starts with small tests like the one with GameHouse. GameHouse president Matthew Hulett said the test will help drive more users to GameHouse as it tries to expand its business to both social and mobile. He said he’s looking forward to bringing Facebook Credits to its 75 mobile apps as well.

“People already have cash balances on Facebook and the amount of friction this reduces is so much greater for us, we haven’t seen any negative impact on us using Facebook Credits after the mandated date of July 1 and I’m very confident consumers like to pay this way,” he said.

Hulett said he believes though its early Facebook Credits could be a big driver of revenue for Facebook, similar to how PayPal has become the main engine of growth for eBay. That will still be ways off, but if Facebook plays its cards right and learns important lessons along the way, it might not be a stretch.

Facebook To Change Social Commerce As They Roll Out Credits To Websites

Facebook To Change Social Commerce As They Roll Out Credits To Websites

Facebook have made their intentions in social commerce clear for a while now. First, Mark Zuckerberg claimed it was the next big thing, and then came news that eBay was integrating Facebook into its payments system, through Facebook’s new Open Graph. The aim is to make shopping online a more personalised experience and now Facebook looks set to take that one step further, as they take Facebook Credits outside of Facebook for the first time. They’re testing a rollout with a limited number of developers and sites, to allow it as a form of payment for virtual goods. You can see this currently in action on the gamehouse site,

The new virtual currency?
This represents a huge opportunity for Facebook. Although in gamehouse, users are still offered the chance to pay for goods by other payment options, it is likely that Facebook will begin taking over social commerce in a whole new way. Sites are already happy enough to allow Facebook to personalise the commerce experience up to the point of transaction, so it’s not a huge leap to introduce it as the very payment method for the transaction itself. Of course if this is to really take off, they might have to work out a better deal than is currently offered, with Facebook taking a 30% cut off developers that use Facebook Credits (which is now enforced as the only accepted payment method within Facebook games for virtual goods).
Although it’s in a test phase which seems limited to virtual goods within games, I would expect Facebook to expand this into retail sites. The biggest problem with Facebook Credits as they stand, is that they only appeal to a limited number of people, due to their practical uses. I have very little personal need to purchase Facebook Credits, but this could soon change, for many consumers, if it’s introduced as a payment option across sites.

Monday, October 24, 2011

Facebook closed beta third party sites Credits virtual currency payment

Facebook has announced that its Facebook virtual currency (Facebook Credits) are closed by test. At present, the Credits is Facebook platform game the only market within all of payment, is also the main application Facebook trade one of payment.

And, more Facebook users have virtual currency account can also enhance Facebook platform to developers appeal. Generally speaking, only a small percentage of every day in the game players are willing to spend money, but if they have a Facebook account virtual currency, their pay will be stronger desire. Facebook in the relief at first may need fees or not to adopt the "sole support" means to attract more website using Facebook virtual currency. But as time goes on, believe that Facebook will be Facebook virtual currency of the main revenue source and attract the main factors of developers.

Facebook closed beta third party sites Credits virtual currency payment

Facebook has announced that its Facebook virtual currency (Facebook Credits) are closed by test. At present, the Credits is Facebook platform game the only market within all of payment, is also the main application Facebook trade one of payment.

And, more Facebook users have virtual currency account can also enhance Facebook platform to developers appeal. Generally speaking, only a small percentage of every day in the game players are willing to spend money, but if they have a Facebook account virtual currency, their pay will be stronger desire. Facebook in the relief at first may need fees or not to adopt the "sole support" means to attract more website using Facebook virtual currency. But as time goes on, believe that Facebook will be Facebook virtual currency of the main revenue source and attract the main factors of developers.

Facebook Credits Generator 2011 FREE Download

Scam or true ?

Sunday, October 23, 2011

Facebook Credits to blue coins

I have a question concerning "blue coins" and "facebook credits". Seems to me that the only thing I can't figure out in this wonderful game is how to convert facebook credits to blue coins in car town. I know that after watching a video from car town that they give you a facebook credit and then the option to convert it to 2 blue coins but that doesnt always work. My f...riend had trouble with it not giving him the option of converting and he has 7 credits now. I have 2 credits currently (nothing to fuss over really) but for future refrence it would be nice to know how/if I can convert facebook credits to blue coins anytime. Thank you for your time and sorry to be a bother. However I don't plan on posting and leaving you a question without nothing in return.

there is really no need to convert Facebook credits into blue coins. they work the same. the converter that pops up after one of the videos or whatever is just a bonus. you can convert large amounts of facebook credits into blue coins (50 or more) if you want, by using the *Add Coins and Points* tab. it will automatically use any facebook credits you have toward your purchase there, before making you pay other money

Thursday, October 20, 2011

Facebook Credits Policy Raises Developers' Hackles

Facebook Credits Policy Raises Developers' Hackles

With Credits, Facebook automatically receives a 30% cut whenever consumers make a purchase with the currency. This has raised fears among some smaller developers about the viability of their businesses' future.
During a presentation at the Inside Social Apps InFocus 2011 conference in San Francisco on Tuesday, moderator Eric Eldon asked Deb Liu, a platform marketing manager at Facebook, to address these concerns.
"Every single day we know developers get to choose between our platforms and another platform," she said, a response that generated laughter and jeers from the audience, which was well-aware of Facebook's overwhelming dominance in the social media arena.
Added Liu, "We want to make Facebook the most attractive place to invest, and keep users with credits in their pockets."
There is a plus side to Facebook's recent move, said Rick Thompson, co-founder of Playdom, a social media games developer acquired by Disney in 2010. Speaking on a panel at the Inside Social Apps conference, Thompson said the decision shows Facebook is "addicted" to social media gaming and will keep investing in this area of its business.

How to get free Facebook Credits – The Guide

If you are already searching around for free credits then you would probably have stumbled on a few illegal websites. These websites claim they are able to get you five-hundred or even a large number of free Facebook credits by just giving your Facebook account details. Do not fall for this trap. They only will take away your Facebook account and sell your own personal details to unauthorized 3rd parties.
Forget individuals unauthorized internet websites which declare that you could generate about countless amount Facebook Credits by simply basically supplying ones Facebook specifics. Sometimes, you have to go the difficult strategy to earn your benefits. This write-up will reveal a technique how to get free Facebook Credits.

Start receiving Free Facebook Credits.

Start receiving Free Facebook Credits.

Looking for a legitimate way of getting free Facebook credits for Frontierville and other Zynga games like Farmville and Cityville? Here is your solution. 4Loot is a website which provides free Facebook credits for users. There are no hidden catches. 4Loot is full endorsed by Facebook itself!

How does 4Loot work?

Every time you search a term using 4Loot’s search engine, you have a chance of winning coins. Note that clicking advertisements in the search engine results won’t improve your chances of winning more coins. You can also win coins by trying out their daily quiz.




1st. open hss(hotspotshield)
2nd. play MALL WORLD
3rd. watch videos by clicking the icon on the left side as seen on the picture below.and follow the instruction.

you may also try playing this to earn credits


note: the icon can be seen in different parts of the game.
it depends on the game, you just have to use keen eyes.


Giant Eagle launches mobile redwards program

Regional independent Giant Eagle has teamed up with location-based shopping app developer Shopkick to launch a mobile marketing solution called kickbuys.

Kickbuys are rewards for buying specific products or specific brands at supermarkets. Procter & Gamble, Kraft Foods, and Unilever, are the partner brands at launch.

“We believe that shopkick’s location-based shopping app is a valuable addition to our growing array of mobile customer offerings, led by our Giant Eagle app and eOffers digital coupon program,” said Rob Borella, Giant Eagle spokesperson. “Much like our fuelperks! and foodperks! customer loyalty programs, kickbuys are another unique way for customers to be rewarded for choosing to shop in our stores.”

Shoppers buy featured items from these brands, as shown on the shopkick app, at any of Giant Eagle’s 228 supermarkets to collect “kicks” – shopkick’s reward currency. These can then be redeemed for tangible items such as gift cards at many shopkick retail partners, song downloads, movie tickets, travel vouchers, Facebook Credits to play games online, donations to 30 different causes and charities and more.

“For retailers, shopkick made huge impact by detecting actual in-store presence,” said Sonny Jandial, associate marketing director, P&G FutureWorks Silicon Valley. “For brands, they’ve now done the same: rewards tied to the confirmed purchase of our specific products. This is a major breakthrough for mobile applications. For example, a shopper purchasing Crest Whitestrips at a participating retailer will earn 1,000 kicks – which is enough to redeem immediately for a gift certificate in the shopkick Rewards Mall.”

kickbuys are offered immediately in the latest version of the shopkick app. After downloading the app, shoppers enter their Giant Eagle Advantage Card number once, and from then on, are ready to be rewarded for purchasing specific products that they choose in the app. The rewards are earned once the participating products are purchased with the Giant Eagle Advantage Card at checkout . The users are notified when the applicable kicks are credited in their shopkick accounts within 2-24 hours.

“This is what brands have been dreaming of for years,” said Ed Kaczmarek, director of innovation at Kraft Foods. ”We have always hoped that we could almost instantly reward consumers for buying our specific products at a grocery store, and even interactively via their smartphones. shopkick is creating a dynamic mobile loyalty program, which is of great value for brands like ours. This is a unique opportunity to increase engagement with our consumers, further deepening their interaction with our brands.”

Shopkick has more than 2,100,000 active users only eleven months after its launch, over half of whom are women, the majority of them moms, and 49 percent of whom fall in the 25-39 year old age range; the ideal target for brands and retailers. shopkick is the first program to reward shoppers simply for walking into partner retailers, that currently includes more than 2,700 select Target, Best Buy, Macy’s, American Eagle Outfitters, Crate & Barrel, Sports Authority, Wet Seal, West Elm and Simon Property Group locations. Users can earn additional rewards for scanning the barcodes of featured products from brand partners, which include HP and Intel in addition to those mentioned above. Now, shopkick users can also collect kicks for the actual purchase of specific products.

The shopkick app is available for free on the iPhone from the App Store at www.itunes.com/appstore/ and on Android Market at http://shopkick.com/android.html.

shopkick, Inc. is a Palo Alto-based startup funded by Kleiner Perkins' iFund, Greylock Partners and Reid Hoffman, founder of LinkedIn, and investor in Facebook and Zynga. In August 2010, shopkick launched the first mobile application that hands consumers high-value rewards, offers and exclusive deals at shopkick’s national retail partners simply for walking into stores and malls.